Gambling

It’s Child’s Play: Advergaming and the Online Marketing of Food to Children

Kaiser Family Foundation, 2006. It’s Child’s Play: Advergaming and the Online Marketing of Food to Children. Education and Health 24(3),44-45. PDF

Gamblers: do they win or lose?

Griffiths,M 1991. Gamblers: do they win or lose?. Education and Health 9(2),17-19. PDF

Under-16s find the Lottery a good gamble

Fisher,S Balding,J 1996. Under-16s find the Lottery a good gamble. Education and Health 13(5),65-68. PDF

Computer games: Harmless or addictive?

Griffiths,M 1994. Computer games: Harmless or addictive?. Education and Health 12(2),28-30. PDF

Scratch-card gambling: a potential addiction?

Griffiths,M 1995. Scratch-card gambling: a potential addiction?. Education and Health 13(2),17-20. PDF

Youth gambling education and prevention: Does it work?

Griffiths,MD 2008. Youth gambling education and prevention: Does it work?. Education and Health 26(2),23-26. PDF

Online gaming and synthetic worlds as a medium for classroom teaching,

Griffiths,MD de Freitas,S 2007. Online gaming and synthetic worlds as a medium for classroom teaching, . Education and Health 25(4),74-76. PDF

The role of parents in the development of gambling behaviour in adolescents

Griffiths,MD 2010. The role of parents in the development of gambling behaviour in adolescents. Education and Health 28(3),51-54. PDF

The educational benefits of videogames.

Griffiths,MD 2002. The educational benefits of videogames. Research dating right back to the early 1980s has consistently shown that playing computer games (irrespective of genre) produces increases in reaction times, improved hand-eye co-ordination and raises players' self-esteem,. Education and Health 20(3),47-52. PDF

Adolescent gambling-like experiences: Are they a cause for concern?

Griffiths,MD King,D Delfabbro,P 2009. Adolescent gambling-like experiences: Are they a cause for concern?. Education and Health 27(2),27-30. PDF

Pages

Subscribe to RSS - Gambling