"As a Deputy Head in a large secondary school I was involved in taking part in a city wide health and wellbeing survey over a period of six years. Completing the survey every two years grew in importance year on year, with the final cycle having a major impact on our SDP, PHSE curriculum, Ofsted outcomes and governor understanding.
Over the six year period we moved from a small sample in two tutor groups filling in a paper survey to two year groups completing an online survey. The reports produced give graphical analysis of a wide range of issues. As a result of the survey we increased the number of PSHE workshop days for students to address issues such as smoking, drug and alcohol awareness, anti-bullying workshops. The surveys helped Governors make a positive informed decision to allow Brook Advisory Clinic nurses on site to support students.
As a result of taking part and using the evidence provided we were able to offer more support for students which had a direct impact on improved attendance and outcomes."
The educational benefits of videogames
The educational benefits of videogames
Professor Mark D. Griffiths' article, The educational benefits of videogames, is one of many published in the journal Education and Health ISSN 0265-1602. The article, first published in 2002, describes the research dating right back to the early 1980s that has consistently shown that playing computer games (irrespective of genre) produces increases in reaction times, improved hand-eye co-ordination and raises players' self-esteem. To read all the articles, written by Professor Griffiths, that are now available in the archive, please visit Education and Health Archive